Friday, December 11, 2009
IF - Hatch
Currently I am working on a new casual Flash Game project. It's an 'Escape-from-a-Maze-of-Sewers' type of game. The idea is to create a short (in levels) game with most of the focus on gameplay, atmosphere and art design. Right now I'm working on designing the levels, creating all the needed textured backgrounds and art style and even a few of the illustrated characters that will appear in the game. As with most games, simple ideas become much more elaborate once you start building the assets. Even for this small 3-level game there is a lot of art to do.
This week's theme is 'Hatch'. Since I just finished my alligator illustration a day ago, I wanted to find a way to use it for IF. My first thought was 'Down the Hatch', especially since I just drew out my fabulous storm drain element.
Here is a mock screenshot from the upcoming game. The rest of the details of the project are top-secret. (since it's still in development).
Stay tuned...
Labels:
Bunnygo,
Gregory Gunther,
Hatch,
IF,
Illustration,
video game
Monday, November 2, 2009
Beyond The Never Illustration - IF Skinny
Last month I finished a Flash game for 'JayisGames' Casual Gameplay Design Competition #6: Theme Explore. My game is titled 'Beyond The Never.' While I have designed and programmed a few different little game experiments, This was my first real attempt at something more. It turned out quite well, although I still have some tweaks to really make it shine as a playable experience. It is currently featured at the link above.
In the process of designing the game art, I illustrated several characters. One of them is tall and skinny, so I thought it would work perfectly for this week's IF illustration. I added a few more of my original characters to the game's title screen to complete this image.
Check out my artwork and my game, Beyond The Never!
Labels:
Bunnygo,
Flash games,
Gregory Gunther,
IF,
Illustration
Friday, October 30, 2009
Techknowledge Owl Mascot
At MMCC, we have a new Technology and Learning Center that provides instructional and technology training for faculty wanting to improve their use of media in their classes, both online and traditional. In order to promote this training lab, we're doing a branding campaign. It's my job to come up with some of the marketing materials and design. This includes a new mascot.
Here is the character I illustrated, our new Techknowledge owl.
Labels:
Bunnygo,
Character,
Gregory Gunther,
Illustration
Sunday, August 23, 2009
IF - Caution
As luck would have it, my current project is a caution-themed video game that I'm working on. It's a platform-style game where, as the main character, you have to escape from a factory filled with dangerous, obstacles, and challenging levels. So far I've illustrated most of the various parts and I'm working on building and coding the levels. It's a Flash game, programmed in AS3. The plan is to have over 30 levels. I've got the first three done so far.
So for this week illustration, I thought I would showcase my main character and a screenshot from the actual game.
Until, I release the game, I have to keep the title a secret, but I would love some help with the main characters name. Right now I'm referring to him as 'Sal' since 'Mario' is taken, but I'm open to any comments and suggestions.
Labels:
Flash,
Gregory Gunther,
IF,
Illustration,
video game
Thursday, July 23, 2009
MMCC Laker Mascot Illustration
I had some 'Idle' time this week, so I worked on illustrating for an upcoming project at the college that I'm currently doing graphic design for. MMCC - Mid Michigan Community College in Michigan, is exploring creating a new mascot for the school's athletic teams. Since they're the 'Lakers,' they are thinking of using a sea monster.
Being a designer and illustrator, I knew I had to throw something on the table. I am working on a few ideas. Here is the one I like the best so far.
Labels:
Bunnygo,
Gregory Gunther,
Illustration,
Mascot,
MMCC
Wednesday, May 6, 2009
Kick Self-Doubt to the Curb
Self-doubt is particularly dangerous as it cannot only prevent you from starting a project, but can also hit you mid-stride, causing you to falter and quit. After all, if you don’t believe in yourself and your abilities, you’re going to have a hard time selling it to someone else. No matter what your current level or skills, there are always others who are less and more talented than you in your field. Many times the only difference between those who succeed vs those that fade away into obscurity are not in their talents, but in the confidence they show when offering them.
Personally, I tend to always second-guess my efforts or doubt whether what’s the use of creating something if there is no one to view it. Of course, conversely, you can’t gain an audience for your work if you never commit and finish anything!
I’ve come to realize that there IS an audience for everything. Even the worst movie in the world will have at least one fan. With the worldwide access provided by the Internet, gaining an audience for your work might be challenging, but it can be done. Witness the rise of micro-niches, the Long Tail, User-created content and social networking.
Today, one can develop a core following within a narrow demographic or interest group and find relative success.
Each of us must do what only we can and know that there is an rabid, but perhaps small audience eagerly awaiting your next completed project and go for it!
Personally, I tend to always second-guess my efforts or doubt whether what’s the use of creating something if there is no one to view it. Of course, conversely, you can’t gain an audience for your work if you never commit and finish anything!
I’ve come to realize that there IS an audience for everything. Even the worst movie in the world will have at least one fan. With the worldwide access provided by the Internet, gaining an audience for your work might be challenging, but it can be done. Witness the rise of micro-niches, the Long Tail, User-created content and social networking.
Today, one can develop a core following within a narrow demographic or interest group and find relative success.
Each of us must do what only we can and know that there is an rabid, but perhaps small audience eagerly awaiting your next completed project and go for it!
Labels:
Bunnygo,
Creativity,
Gregory Gunther,
Productivity
Sunday, May 3, 2009
Bunnygo T-Shirts on Zazzle
Just test posting a Flash panel to showcase my newest T-Shirts at my Zazzle store.
Thursday, April 30, 2009
Baby Bigfoot T-Shirts
Just started building my store featuring my original characters and designs. I have to find a way to support my art and this seems like a win-win arrangement.
You can purchase this T-shirt design at my Zazzle store. I will be adding to it as I go along and incorporating the work into my main Bunnygo store.
You can purchase this T-shirt design at my Zazzle store. I will be adding to it as I go along and incorporating the work into my main Bunnygo store.
Labels:
Bunnygo,
Cute T-shirts,
Gregory Gunther,
Illustration
Wednesday, April 29, 2009
IF - Theater
I did a quick illustration this week just to get in on Illustration Friday. The theme as you probably guessed is 'Theater'. I chose to do some Comedy & Tragedy Masks.
Labels:
Bunnygo,
Comedy,
Gregory Gunther,
IF,
Illustration,
Theater,
Tragedy
Tuesday, April 28, 2009
Overcoming Creative Block
You sit down to work on your latest project all fired up, excited about the possibilities, then proceed to stare blankly at the computer screen for an hour. Yep, you’ve got a creative block. Creative block is intimately similar to the all-to-familiar “writer’s block”, but is a much broader definition, encompassing all creative types. You can’t seem to focus your thoughts, nothing comes to mind that you can grab onto and run with, everything seems blank and crappy.
This is actually the easiest problem to beat out of my list, as creative block is typically an immediate threat and not a chronic habit. Of course, repeated bouts could quickly lead to the more permanent habit of procrastination. Here are several techniques to try to overcome this obstacle:
The key here is to get momentum on your side. Even if you can’t focus on your chosen goal, just get started on something. Doodle on a piece of paper, write a short poem, and visualize your favorite movie with you in the lead. The idea is to keep your mind working in some creative way. Sometime the blank paper or screen can just be too overwhelming. If you can find a way to start putting something out, you can then move your focus onto the main project. It is easier to direct your creative flow once you get it moving, then to try and hit the mark from a standstill.
When I can’t find the right idea to solve a particular problem I’m working on, I turn to the Internet. I’ll look to other’s work to get my creative juices flowing. Looking at beautifully designed sites, painting, books, etc. can give you ideas for your own projects. One must be wary though not to get so caught up that you spend all your precious time admiring other’s work and never get to create for yourself.
If you’re really stuck, try imitating a design you like. I find if I try to copy or remake a website I think is great, it usually ends up being something of my own anyway. I will learn from the example but ultimately my own creativity finds its way in and I’ll end up with something new and wonderful. By starting with a finished design, I don’t have to worry about coming up with a totally original idea. Eliminating this requirement makes it easy to get moving.
Sometime you can’t force it. By walking away from your work, by going and doing something else, you allow your subconscious mind to work on the problem. You may find that inspiration will strike if you let you mind have a little space to work.
Working with a partner or by group brainstorming is a great way to inspire new ideas or to flesh out the ones you are working on.
Hopefully, this has given you good tips on how to overcome and move past your creative blocks and onto the task of making your dreams a reality.
Happy Creating.
This is actually the easiest problem to beat out of my list, as creative block is typically an immediate threat and not a chronic habit. Of course, repeated bouts could quickly lead to the more permanent habit of procrastination. Here are several techniques to try to overcome this obstacle:
Just keep moving.
The key here is to get momentum on your side. Even if you can’t focus on your chosen goal, just get started on something. Doodle on a piece of paper, write a short poem, and visualize your favorite movie with you in the lead. The idea is to keep your mind working in some creative way. Sometime the blank paper or screen can just be too overwhelming. If you can find a way to start putting something out, you can then move your focus onto the main project. It is easier to direct your creative flow once you get it moving, then to try and hit the mark from a standstill.
Look for inspiration.
When I can’t find the right idea to solve a particular problem I’m working on, I turn to the Internet. I’ll look to other’s work to get my creative juices flowing. Looking at beautifully designed sites, painting, books, etc. can give you ideas for your own projects. One must be wary though not to get so caught up that you spend all your precious time admiring other’s work and never get to create for yourself.
Start by copying.
If you’re really stuck, try imitating a design you like. I find if I try to copy or remake a website I think is great, it usually ends up being something of my own anyway. I will learn from the example but ultimately my own creativity finds its way in and I’ll end up with something new and wonderful. By starting with a finished design, I don’t have to worry about coming up with a totally original idea. Eliminating this requirement makes it easy to get moving.
Walk away.
Sometime you can’t force it. By walking away from your work, by going and doing something else, you allow your subconscious mind to work on the problem. You may find that inspiration will strike if you let you mind have a little space to work.
Collaborate.
Working with a partner or by group brainstorming is a great way to inspire new ideas or to flesh out the ones you are working on.
Hopefully, this has given you good tips on how to overcome and move past your creative blocks and onto the task of making your dreams a reality.
Happy Creating.
Labels:
Bunnygo,
Creativity,
Gregory Gunther,
Productivity
Sunday, April 26, 2009
Spider Illustration - Monday Artday
I finished my 'Spider' Illustration for Monday Artday. I really challenged myself on this one. I'm trying to create more complete scenes including the main subject, secondary characters, background elements, lighting etc. I also tried to do a more painterly-style as well instead of my usual vector art. It was much harder and more frustrating to move out of my comfort zone. I'm happy with the result but I need more practice with this type of illustration.
Let me know what you like or (even what you don't).
Labels:
Bunnygo,
Gregory Gunther,
Illustration,
Monday Artday,
Spider
Wednesday, April 22, 2009
IF - Impossibility SPACE WHALE
Here is my latest illustration for Illustration Friday. The theme is 'Impossibility'. What could be more impossible than an intergalactic space-traveling whale?
I'm really trying to work on illustrating complete scenes rather than just my characters. I hope you enjoy this.
Labels:
Bunnygo,
Gregory Gunther,
Illustration,
Space Whale
Wednesday, April 15, 2009
Mini Whale
I was inspired to create this illustration using my whale character by a poem (Mini Whale) by Carrie Heyes. You can view her reading the poem in this video clip. I think they go well together.
Labels:
Bunnygo,
Gregory Gunther,
Illustration,
Mini Whale
Wednesday, April 8, 2009
IF - Talisman Illustration
This is my latest illustration for Illustration Friday. This week's theme is 'Talisman'. I was quite excited this week when I heard the theme, it conjured up several possible images. I sketched out one that I really liked. Below is the original sketch. Normally I do my illustrations using the scanned sketch as a guide, but this time I didn't have it with me so I created the artwork from the memory. I also did most of the artwork in Photoshop instead of Illustrator. I'm really happy with the results.
Labels:
Bunnygo,
Gregory Gunther,
IF,
Illustration,
Talisman
Tuesday, April 7, 2009
BUNNYGO Portfolio Site Launches
I recently got a new updated version of BUNNYGO.com done. This new portfolio site better showcases my illustration skills in conjunction with this recent blog addition. Check out the new site.
Thursday, April 2, 2009
BUNNYGO Flash Game
This is a test as to whether I can post Flash Files to my Blog. This is the first part of the Bunnygo Interactive Game/Story 1.
Wednesday, April 1, 2009
Working on New Portfolio Site for my Bunnygo Brand
Currently I am working on designing and building a new portfolio site that better showcases my illustration, design and character work. Should be up by the end of the month if all goes well. I'll keep you posted.
Monday, March 30, 2009
My Little Pony
Tuesday, March 24, 2009
Bigfoot UPDATE
UPDATE: My mini-bigfoot illustration won this week's 'Bigfoot Challenge on the Monday Artday blog. Thank you so much. It is an honor just to participate, yet alone be honored with the top award. I look forward to continuing to grow, learn, illustrate and post on this great site.
Saturday, March 21, 2009
BIGFOOT Illustration for Monday Artday
Misty and Simba
Thursday, March 19, 2009
Football Kids
Tumble-Action Football Gamebox Art
This is the box front (and side panel) for the Tumble-Action Football Game we are working on releasing shortly at GAMEFORCE Studios. This design was completed through some illustration work with additional effects courtesy of Photoshop.
This piece showcases my package design skills as well as my illustration techniques.
Wednesday, March 18, 2009
IF-Legendary Kittywumpus
This is the legendary 'Kittywumpus' What is a kittywumpus you ask? I'm still not sure.
I originally found out about this mythical creature through a random stumbling of weblinks. The 'official' kittywumpus can be found on the website of semi-famous author and editor, Cat Rambo, respectively addressed, www.kittywumpus.net.
Upon discovering this amazing creature, inspiration led me to re-create a version of my own. I surprised her with a copy of the illustration which she enjoyed.
Tuesday, March 17, 2009
UPSTACKS Game Box Art
This is the illustrated gamebox art for the front of our UPSTACKS game. I am very excited and pleased with how it came out. I love the bold game logotype and the colorful design. This dice table-top boardgame is scheduled to launch by the end of March. Visit our GAMEFORCE Studios site for more information on this fun game.
Auto Show Event Logo Design
Riverside Saginaw Film Festival Poster 2009 v1
Here is a poster design for this year's upcoming Riverside Saginaw Film Festival. I'll probably do a few more versions for the board to choose from.
Visit the Riverside Saginaw Film Festival site for more information on this local film festival.
Snowboarder Girl
Introducing the new Bunnygo Illustration Blog
Working on debuting a new blog site for my Bunnygo brand. This will give me an easy place to post my illustrations.
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